Rise TDS Template Update v1.4

Removed player movement input from B_BaseCharacter and added it to the B_PlayerCharacter

Added BPI_PlayerState

Replaced event dispatches with interfaces to reduce size maps

Added additional functions to DealDamage event from BC_StatsComp which implements score functionality

Added score functionality to B_Base_PlayerState

Added Score Tracker to GameplayHUD

Reduced complexity of initialization blueprints in BC_PlayerHUDComp

Removed CallClientGetCurrentAmmoForHUD from CharacterBase and Interfaces and did a direct pull to the PlayerHUDComp instead

input mapping context is now a variable in Character instead of in the controller

Made blueprint changes to reduce size maps (replaced BaseCharacter references

Changed AnimBPs to utilize Alias States

Added mouse functionality outside the menus (in game playing as character)