Rise TDS Template Update v1.3

Added a switch weapon montage to the switch weapon functionality

Added new blueprint RifleAI now enabling AI to fire weapon equipped – RifleAI will wait and focus on player once player is seen, run around players last known location once player is unseen

Added functionality to have B_RifleAI start with a weapon

Added custom events for the weapon component to make AI friendly.

Added new AIShooter controller

AI controller no longer sets the focus, this is now done in behavior tree

Added EQS to AI

Created a basic patrol route for rifle AI

Added alert state to B_Base_AI

Added services for behavior trees

Added status data table

Made EQC_Player blueprint

Added new AI Tasks

Changed BB_Fighter name to BB_Base

Removed on target perception updated event from AIControllerBase (This functionality is now done by a Behavior tree) service

Added BT_RiflePatrol blueprint