Development Blog
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Rise TDS Template Update v2.0
Reworked game system Added use of Data Assets and Tables for weapons and characters Implemented Inventory system Removed Elven Ruins Content to save space
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Rise TDS Template Update v1.5
Made MM_Unarmed_Jump_Fall_Land an additive animation Fixed AI’s melee montage not playing Removed Mannequin Material and Unused Meshes to save some disk space. Fixed gamepad support for the join menu
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Rise TDS Template Update v1.4
Removed player movement input from B_BaseCharacter and added it to the B_PlayerCharacter Added BPI_PlayerState Replaced event dispatches with interfaces to reduce size maps Added additional functions to DealDamage event from BC_StatsComp which implements score functionality Added score functionality to B_Base_PlayerState Added Score Tracker to GameplayHUD Reduced complexity of initialization blueprints in BC_PlayerHUDComp Removed CallClientGetCurrentAmmoForHUD from…
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Rise TDS Template Update v1.3
Added a switch weapon montage to the switch weapon functionality Added new blueprint RifleAI now enabling AI to fire weapon equipped – RifleAI will wait and focus on player once player is seen, run around players last known location once player is unseen Added functionality to have B_RifleAI start with a weapon Added custom events…