Removed player movement input from B_BaseCharacter and added it to the B_PlayerCharacter
Added BPI_PlayerState
Replaced event dispatches with interfaces to reduce size maps
Added additional functions to DealDamage event from BC_StatsComp which implements score functionality
Added score functionality to B_Base_PlayerState
Added Score Tracker to GameplayHUD
Reduced complexity of initialization blueprints in BC_PlayerHUDComp
Removed CallClientGetCurrentAmmoForHUD from CharacterBase and Interfaces and did a direct pull to the PlayerHUDComp instead
input mapping context is now a variable in Character instead of in the controller
Made blueprint changes to reduce size maps (replaced BaseCharacter references
Changed AnimBPs to utilize Alias States
Added mouse functionality outside the menus (in game playing as character)